Personal project done while following an online course I have followed the entire 3D animation pipeline using Maya 2020. Through this project I have improved my modeling skills, learnt about UV texturing, arnold materials, rigging, keyframe animation, nParticles, lighting and various render settings available in Maya. I have also learnt about camera setups and animations for camera by completing this project. Model concept and source images were not done by me
Space MOBA environment and player mechanics
A 3D space MOBA environment made using Unity Particle System. The idea of the environment is to simulate a proto-planetary disc of primordial solar system still in formation, in real-time. It is developed to serve as a space battle arena. All the 3D assets including the player and enemy space ships were done by me using Autodesk Maya 2018. With this project I have learnt a lot about unity game engine, coding game mechanics in c#, level/environment design and also game design in general
A 2D space shooter game. This was the first complete game that I made during my final year of my undergraduate study. From initial brainstorming of the concept to creation of 2D art and developing the concept using Unity game engine and C#, making this game has taught me a lot about game development and OOP concepts.